Social Dungeon Master
So as you may or may not know, I have been working on a stupid, stupid game in my spare time, called Social Dungeon. In a nutshell, I have been doing this thing on Twitter for years now, where I award points to people who have done or said something that I rather like.
In October of 2019 I decided to make a Twitter bot that would automate the process somewhat, as well as allow me to store and track the points I have been giving out. And as these things tend to go with me, it turned into a massive undertaking that I have been slowly building on over the last 5 months.
The game now encompasses more traditional Dungeons & Dragons components like character classes, weapons, attack points, and defense points, as well as GP that is earned from tweeting. This past week I added a custom erc-20 cryptocurrency to the game.
Look, I know people don't like the whole "blockchain" and cryptocurrency thing right now. I get it. You don't have to tell me. For my part, I think an in-game currency and an item system that is independent of the game itself, meaning it can be traded, sold and most importantly, imported into another game, is an incredibly cool idea and worth investigating.
I plan on adding erc-721 NFT tokens to the game next for unique items, armor & weapons. Like I said, massive undertaking. Now that I am pretty far down the road with this as a working web app I thought, maybe I should do a tutorial or three on how I built this.
The thinking behind it, the code I wrote, how I used Habari to make it easier. You know, an old school Sillyness Tutorial series. So yeah, that's what I'm going to do. I don't know how many parts it will be, but I'm going to cover building the game, adding player levels and GP, and then integrating the cryptocurrency side of things. Should be fun.
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